VR & AR in Education Research

What actually changes when a lesson happens in a real place, virtually.

Presence, engagement and shared attention at a distance — studied against real 360° excursions and live multi-room broadcasts already running in schools, not a lab demo built to look good once.

  • Real 360° excursions, not slideshows
  • A remote seat that's actually live
  • One feed, every room, at once
What we're actually asking

Presence, measured against the real alternative.

Event Broadcasting already turns a real location into an explorable 360° panorama and carries a single live feed into every room an audience fills — see the product in full at Event Broadcasting. Here, we study what that actually changes for a learner.

Does a 360° excursion beat a photo?

A real virtual field trip to a place a bus can't easily reach is a genuinely different experience from a slideshow of the same place — the open question is how much of that difference shows up in what a student actually retains.

Does a live remote seat close the gap?

A standing broadcast room carries an event live to a parent at work or a whole other campus — worth studying is whether "live and remote" narrows the gap with "there in person" more than a recording watched later ever could.

Does a shared feed unify an audience?

The same feed reaching every filled room at once, instead of a separate broadcast per space, is meant to keep a scattered audience feeling like one audience — a claim worth testing directly rather than assuming.

What belongs inside the school chat?

Delivering a live feed straight into a messenger group, toggled per event, is a deliberate design choice — we study where that convenience helps attendance and where it risks feeling like just another notification.

A squirrel researcher taking notes while a delighted child in a VR headset reaches toward a small glowing miniature diorama of a mountain valley
Studied where it happens

Observed in real events, not a controlled lab session.

Because the underlying broadcast and VR-excursion technology is already running real school concerts, assemblies and field trips, this research doesn't rely on a synthetic study setup — it observes real events, with a real remote audience and real students in VR headsets, as they actually happen.

That trades some experimental control for something we think matters more here: results that reflect an ordinary school day, not a demo built to perform well once.

See the product this research studies.

Event Broadcasting is the live infrastructure behind this work, already running in schools.

See Event Broadcasting →