Accessibility & Reach Research

Keeping education reachable when the network — or the hardware — won't cooperate.

Ordinary video compression can carry a signal through conditions that would otherwise break it — a property our video-codec research is built around. That same property has a direct bearing on who can reach an education, and on what hardware.

  • Funded in part by the Open Technology Fund
  • No GPU dependency, by design
  • A live seat for whoever can't be in the room
Built to survive interference

A channel that survives the compression, and the interference.

Our video-codec research — a high-throughput video modem and a data channel built directly into H.264 compression, both covered in Graphics & Synthetic Media — was engineered to keep a signal intact through exactly the kind of lossy, unreliable conditions that block ordinary communication. That work is supported in part by the Open Technology Fund, whose mission centers on keeping communication and information reachable under network interference.

Full technical detail is in Graphics & Synthetic Media. Here, the research question is different: what does a resilient channel change about who can actually reach an educational conversation, not just what the channel itself can carry.

A squirrel researcher guiding a thin glowing thread of light around a small storm cloud toward a child reading a book on the other side of a desk
Equity is a hardware question too

Lightweight enough for the hardware a school actually has.

Our Facial Mimicry Cloning research — see Graphics & Synthetic Media — was deliberately built with no GPU dependency at decode time: real-time synthetic video running entirely on an ordinary CPU, with no per-subject training step. That's a research constraint we chose on purpose, not a limitation we ran into.

A technology that only works with a data center behind it quietly excludes any school without one. Treating "runs on modest, already-owned hardware" as a real requirement, not an optimization for later, is part of what we consider accessibility research rather than pure engineering.

Reach, not just access

A seat for whoever can't be in the room.

Event Broadcasting already carries a live school event to a standing remote room and into parents' own messenger groups — see the product at Event Broadcasting. We treat this as a live accessibility question: how much of "being there" a family or student genuinely gets from a live remote seat, compared to being physically present or watching a recording afterward.

A parent who can't be in the building

A concert, a recital, a sports day — reachable live, the moment it happens, rather than only as a recording requested afterward.

A location a bus can't reach

A real 360° excursion opens a place that would otherwise be entirely out of reach for a class field trip.

Want to talk about reach in your own school?

We're glad to talk through what fits your students' actual network and hardware conditions.

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